I’m Andrew Graham and 2019 marks the 20th year I have worked in computer graphics. In that time I've contributed to Hollywood film, motion graphics and architectural visualization in the CG industry. I've worked for companies such as ILM, Weta Digital, Sony Pictures Imageworks, Rising Sun Pictures, Image Engine and Macrograph.
I’ve worked on films such as Rogue One: A Star Wars Story, Only The Brave, Harry Potter and the Deathly Hallows, and The Hunger Games.
I currently produce FX remotely and consult with companies for cloud based workflows.
I have a deep interest in tools that bring our vision into reality and as an FX TD, I want to interact with cloud compute resources more closely to enable the types of benefits possible when TD's and developers build pipelines, and I want it to be as cost effective as possible. I've started to build something with openFirehawk that can help studios and individuals offload 3D rendering / simulation workloads with infastructure as code that they can have control over, and I hope to execute this vision to the best degree that I can.
If you decide to support openFirehawk, thank-you for your help in making this a reality!